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Bump
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  Information
Link: Pixel Love
Released: 2013
Featured: March 18, 2013
Platform Flash
Control scheme: Keyboard
Genre(s): Turn-base platform, Puzzle

Bump is a puzzle turn-based platformer developed by Aaron Steed for the 7 Day Roguelike Challenge. It was featured on Pixel Love the Monday of March 18, 2013. The goal of the game is to get the highest score by bumping into objects without dying.

Controls[]

Controls use the letter keys, and letter R to restart the game.

Jumping[]

  • Q or U key - Jump up to the left
  • W or I key - Jump straight up
  • E or O key - Jump up to the right

Moving[]

  • A or J key - Move left, descend in the left direction
  • D or L key - Move right, descend in the right direction.

Gameplay[]

Bump sets players in a randomly generated level, where they navigate the character and "bump" objects in order to obtain the most points. Each turn or movement made by the character decreases the time counter by one. The character dies, causing a game over, when it makes contact with a hazardous object, falls off the edge of the screen or runs out of "time". Points in Bump can be obtained by bumping into certain objects and destroying blocks.

Components[]

Blocks[]

The character can "bump" into these blocks to destroy them with hazards or earn some points.

  • Grey blocks - If a column of grey blocks is hit by the character, they will do nothing. Hitting them with a hazard above them, however, will cause the hazard to descend upon the column of blocks and destroy them. 10 points are given for each block destroyed.
  • Gem blocks - When the character bumps into a gem block or a column of blocks with a gem block in it, the player will score 500 points.
  • Bomb blocks - When hit, two of the surrounding blocks will explode. If another bomb block is caught in the explosion, it will also detonate. Each block destroyed is worth 10 points.

Spikes[]

Bump-spikesdescend

Spikes descending.

Spikes rest on the top of some block columns, as well as on the ground. They are not harmful to the character unless the spikes land on the character, or the character descends from the air onto the spikes. The character must be in line with the ground of spikes if they are to cross it without dying.

If a column of blocks is hit from below, any spikes at the top will point downwards and move one space downwards for every turn made by the player. The hazards destroy every block in their path, including any blocks below. Causing hazards to descend scores the player 100 points, plus 10 points for every additional block destroyed.

Spike stars[]

Bump-spikesstars

Encountering spike stars.

Spike stars are the second hazards encountered in Bump. They have one thin, pointed top and three protruding corners at the bottom. A small, black cross shape marks them near the bottom.

Like spikes, spike stars will descend, destroying grey blocks if hit from above. Unlike spikes, however, spike stars constantly move in a horizontal direction by one space for every move the character makes. They kill the character instantly on contact, even when the character tries to cross it on the side. If the player can hit a column of grey blocks with a spike star on it, they will score 200 points as well as 10 points for each grey block destroyed.

Character[]

The main character of Bump is white, with a square head, two tiny black eyes and a thin body with two visible legs. The character moves by turning on its head and landing upright on the adjacent block.

Bumping is the character's main ability. With the jump keys, the player can have the character "bump" into columns to earn points. It is able to jump four spaces up before landing upside down in midair.

The character is vulnerable to hazards, and will die if contact is made with them. Spikes, for instance, can only be crossed if the character is on the same line as the spikes are. Spike stars, however, must be avoided and cause instant death on any contact.

Gallery[]

External links[]

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