Nitrome Pixel Love Wiki
(→‎Levels: Guess who's back? (levels 4-7 added))
Tag: sourceedit
(Filled in all sections up to level 10. I didn't add links yet because depending on how the Level section works out, I might just leave the components as subsections.)
Tag: sourceedit
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{{image|[[File:Slimeysquest-level07.png|500px]]}}
 
{{image|[[File:Slimeysquest-level07.png|500px]]}}
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===Level 8===
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This level has a similar structure to level 7, except the player has to travel left to reach the button. Some of the spikes on the ground are removed, leaving a portion that the slime can land onto safely before jumping onto the brown platform.
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{{image|[[File:Slimeysquest-level08.png|500px]]}}
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===Level 9===
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This level introduces an enemy, which the player is prompted to smash. After jumping on the enemy, the button will appear to the far right.
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{{image|<gallery type="slideshow" position="center">
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slimeysquest-level09-1.png
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slimeysquest-level09-2.png
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</gallery>
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}}
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===Level 10===
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Four platforms are spawned, two with spikes and two with an enemy on each. The player must hop up onto the platform with spikes to smash the enemies on one side, then repeat the process for the other side. The button is then spawned on the ground, in the midpoint of the screen.
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{{image|<gallery type="slideshow" position="center">
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slimeysquest-level10-1.png
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slimeysquest-level10-2.png
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</gallery>
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}}
   
 
==Interactive objects==
 
==Interactive objects==
  +
*'''Button''' - The slime must press this to initiate the next level.
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*'''Enemies''' - Harmless creatures that the slime needs to jump onto in order to make the button appear in certain levels.
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*'''Springs''' - Bounce the slime upwards to reach greater heights.
   
 
==Hazards==
 
==Hazards==
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*'''Spikes''' - Kill the slime instantly upon contact on their points. They do not harm if touched from the side.
   
 
==External links==
 
==External links==
 
*[http://www.nitrome.com/blog/articles/1301/ Slimey's Quest feature on the Nitrome blog]
 
*[http://www.nitrome.com/blog/articles/1301/ Slimey's Quest feature on the Nitrome blog]
   
{{stub}}
 
 
{{Games}}
 
{{Games}}
 
[[Category:Games]]
 
[[Category:Games]]

Revision as of 08:48, 8 February 2016

Glow Grid Slimey's Quest Greenie 2
Slimey's Quest
Blog image
  Information
Link: Pixel Love
Developer Letmethink
Released: December 8, 2014 (Newgrounds)
Featured: April 13, 2015
Platform Flash
Control scheme: Keyboard
Data saved: None
Genre(s): Puzzle, Platform
Website(s): Newgrounds, Stencyl

Slimey's Quest is a platform puzzle game uploaded to Newgrounds on December 8, 2014. It was featured on Pixel Love on April 13, 2015. The player controls a green slime who traverses within the same area to reach a red switch.

Controls

  • Left.png Right.png Left and right arrow keys - Move
  • Up.png Up arrow key - Jump

Levels

All levels appear in succession within the same screen. The next level constructs itself when the player presses the switch. Levels are not explicitly named.

Level 1

This level introduces the player to the basics of the game. The slime must move to the right to press the switch directly.

Image

Slimeysquest-level01

Level 2

A block drops over the slime's starting point. This allows the player to use the block as a step to get over the left wall and press the button, which is close to the wall's left side.

Image

Slimeysquest-level02

Level 3

The button is now on the far right of the level. A brown block has popped up to the right of the grey block. The player can use the brown block to land on the tip of the right wall, then onto the jutting out platform where the button is.

Image

Slimeysquest-level03

Level 4

The player should jump to the left over the thin grey platform. They must then make their way to the left, and use the grey block to reach another thin grey platform on the far left. The slime can then make it to the right onto the grassy platform and press the button.

Image

Slimeysquest-level04

Level 5

This level introduces spikes into the game, which cover a portion of the ground between the left grey block and the rightmost thin grey platform. The player should make a far jump to the right to reach the button, which is to the right of the spikes.

Image

Slimeysquest-level05

Level 6

The slime needs to make a running jump to the left so that there is enough momentum to leap over the patch of spikes. Afterwards, the slime can jump onto the grey block and jutting out platform to reach the platform with the button on it.

Image

Slimeysquest-level06

Level 7

In this level, the entire ground is covered in spikes and all blocks attached to it are removed. The player has to guide the slime to their right: first, onto the brown platform, then to the grey one with the button.

Image

Slimeysquest-level07

Level 8

This level has a similar structure to level 7, except the player has to travel left to reach the button. Some of the spikes on the ground are removed, leaving a portion that the slime can land onto safely before jumping onto the brown platform.

Image

Slimeysquest-level08

Level 9

This level introduces an enemy, which the player is prompted to smash. After jumping on the enemy, the button will appear to the far right.

Image

Level 10

Four platforms are spawned, two with spikes and two with an enemy on each. The player must hop up onto the platform with spikes to smash the enemies on one side, then repeat the process for the other side. The button is then spawned on the ground, in the midpoint of the screen.

Image

Interactive objects

  • Button - The slime must press this to initiate the next level.
  • Enemies - Harmless creatures that the slime needs to jump onto in order to make the button appear in certain levels.
  • Springs - Bounce the slime upwards to reach greater heights.

Hazards

  • Spikes - Kill the slime instantly upon contact on their points. They do not harm if touched from the side.

External links